using UnityEngine;
using QFramework;

namespace ProjectSurviver
{
	public partial class SuperBoom : ViewController
	{
		private float mCurrentScends = 0;

        void Update()
        {
            mCurrentScends += Time.deltaTime;

			if(mCurrentScends >= 15)
			{
				mCurrentScends = 0;

				Boom.Execute();
			}
        }
    }
}
